Midnight Club II is the 2003 sequel to Midnight Club: Street Racing, developed by Rockstar San Diego for PlayStation 2, Xbox and PC. It races through open recreations of Los Angeles, Paris and Tokyo, and it is the first game in the series to put you on a motorcycle.
Because of how little it fences you in. Races are runs between checkpoints with no barriers forcing a course, so the route is entirely your decision. Players regularly drive up escalators, across rooftops, along railways and through riverbeds to cut a corner, and the game accepts all of it. Few racing games before or since have been that permissive.
Los Angeles, Paris and Tokyo, each an open map rather than a set of tracks. You unlock them in sequence through career mode, and each one changes how racing feels: wide boulevards in Los Angeles, tight medieval geometry in Paris, multi-level expressways in Tokyo.
Most races mark their checkpoints as columns of light in a fixed order, with a glowing arrow pointing at the next one. In unordered races the arrow spins and the checkpoints can be taken in any sequence, which turns the race into a routing problem as much as a driving one.
It has a reputation for it. The opponents are fast, the courses are long, and a single wrong turn in an unordered race can cost the whole run. That difficulty is a large part of why the game is still discussed two decades later.
Los Angeles, Paris and Tokyo, each built as an open city you race across rather than as closed circuits.
Yes. It is the first game in the series to include them, alongside cars.
Rockstar San Diego, the studio formerly known as Angel Studios, which had made the first Midnight Club as well.