Red Dead Online is the multiplayer western built on Red Dead Redemption 2, launched in beta in November 2018 and sold separately from December 2020. You build your own character and pick specialist roles rather than following a scripted story.
Rockstar stepped back from major content in 2022 to concentrate on its next projects, and the game now receives seasonal events rather than new roles.
Progression runs through specialisations rather than a campaign: Bounty Hunter tracks and captures targets, Trader runs a goods business from camp, Collector hunts buried items across the map, Moonshiner builds an illegal distillery, and Naturalist studies and samples wildlife. Each has its own rank, gear and money loop, and most players pick two or three.
Cash and gold bars are the two currencies, and gold is the one that gates the roles. Bounty Hunter is the usual first choice because it earns steadily without needing much investment, while Trader and Moonshiner pay more once you have built up. Daily challenges are the reliable gold income for anyone not spending real money.
In 2022 Rockstar announced it was moving Red Dead Online's development resources toward its next major projects. Since then the game has had seasonal passes and returning events rather than new roles or story missions. It is still online and still playable, and the community has been vocal about the slowdown.
Not necessarily. It came with Red Dead Redemption 2 at launch, but Rockstar also sold it as a standalone purchase from December 2020.
Yes, the servers are running and people still play. Rockstar shifted development away from it in 2022, so updates are now seasonal events rather than new roles or missions.
Bounty Hunter is the usual recommendation. It costs the least gold to unlock and pays out steadily without needing you to build a business first.