Buy the Acid Lab first: $750,000, solo, about $60,000 to $80,000 an hour. The Cayo Perico Heist pays more per run, but only while you are playing it. Below, every GTA Online business sorted into tiers, with what it really earns per hour, what it costs and how much work it takes.
Best first buy · 2026Acid Lab$750,000 to set up after the six First Dose missions, and it runs solo.~$60K to $80K an hourFree for GTA+Low effort
Image: Rockstar Games
Tier S: Buy These
The best first buy and the best solo payday.
S
Acid Lab
Earns
~$60K to $80K an hour
Costs
$750K setup
Effort
Low
The best first purchase in 2026. It unlocks after the six First Dose missions for Dax, which also hand you the Brickade 6x6 for free; Mutt sets the lab up for $750,000, free for GTA+ members. The $250,000 equipment upgrade opens after 10 Fooligan Jobs, and a full resupply costs $60,000.
S
Kosatka (Cayo Perico Heist)
Earns
$400K to $910K per run
Costs
Kosatka from ~$2.2M
Effort
High
Still the best solo payday with no weekly cap, about one run every two and a half hours. Cut on 14 July 2026: the Pink Diamond fell from about $1.3M to $910K. It is a heist rather than a business, so nothing accrues while you are away.
Tier A: Worth the Money
Strong earners once you can afford them.
A
Auto Shop
Earns
~$300K per Union Depository run
Costs
~$1.7M
Effort
Medium
Contract work rather than stock. The Union Depository Contract pays about twice the other contracts and was left out of the July 2026 cuts.
A
Agency
Earns
~$900K per Dr. Dre finale
Costs
~$2M
Effort
Medium
The Dr. Dre contract is repeatable: about $900,000, a little more on the first run of the week since July 2026. Security contracts in between are steady rather than generous.
A
Salvage Yard
Earns
$300K to $500K per robbery
Costs
$2.42M at Murrieta Heights
Effort
Medium
Three robberies are offered each week, each with a $20,000 setup fee, so the weekly offer is the limit rather than the hourly rate. The tow truck is $650,000 extra.
A
Mansion and Art Studio
Earns
~$2M on the first sale of the week
Costs
~$16.2M in all
Effort
High
The Kortz Center Heist needs a Mansion ($11.5M to $12.8M) and its Art Studio ($4.7M); GTA+ members get $2M off the Mansion. The first painting sold each week pays about $2 million, repeats about $400,000.
Tier B: Buy for What They Feed
Modest alone, useful as part of a stack.
B
Nightclub
Earns
~$50K an hour, passive
Costs
Varies by location
Effort
Very low
The best passive earner, but only once you own the businesses that feed its warehouse: the Bunker and the MC businesses. Bought first, it does little.
B
Bunker
Earns
~$45K to $60K an hour
Costs
$1.165M to $2.375M
Effort
Low to medium
Modest on its own, depending on upgrades. Its real job in 2026 is supplying the Nightclub warehouse.
B
Hands On Car Wash (Money Fronts)
Earns
Up to ~$30K per in-game day
Costs
$1M
Effort
Low
The safe grows with every other business you own, and the Car Wash boosts Counterfeit Cash sales. Worth it for a player who already owns several businesses, not as a first buy. Smoke on the Water ($850K) and Higgins Helitours ($900K) complete the set.
Tier C: Only If You Want It
It earns, slowly; something else earns faster for the same effort.
C
Bail Office
Earns
Targets up to ~$40K, Most Wanted ~$150K
Costs
$1.65M to $2.62M
Effort
Medium
Bounty targets pay 50 per cent more since May 2026, but the entry price is high for what you bring back.
C
MC businesses (Cocaine, Meth, Weed)
Earns
Low on their own
Costs
Varies by location
Effort
Medium
Cocaine is the best of them, which is a low bar. Owned mainly to feed the Nightclub warehouse; Smoke on the Water boosts Weed Farm sales.
Tier D: Skip in 2026
Payouts that stopped keeping pace with the game.
D
Special Cargo, Document Forgery, Counterfeit Cash
Earns
Not competitive
Costs
Varies
Effort
High
Crate selling was a headline earner in 2016. The payouts have not kept up and the sell missions are the most punishing in a hostile lobby; Counterfeit Cash only makes sense alongside the Car Wash.
GTA Online Business Income Per Hour
Business
Realistic income
Entry cost
Tier
Acid Lab
~$60K to $80K an hour
$750K setup
S
Kosatka (Cayo Perico Heist)
$400K to $910K per run
Kosatka from ~$2.2M
S
Auto Shop
~$300K per Union Depository run
~$1.7M
A
Agency
~$900K per Dr. Dre finale
~$2M
A
Salvage Yard
$300K to $500K per robbery
$2.42M at Murrieta Heights
A
Mansion and Art Studio
~$2M on the first sale of the week
~$16.2M in all
A
Nightclub
~$50K an hour, passive
Varies by location
B
Bunker
~$45K to $60K an hour
$1.165M to $2.375M
B
Hands On Car Wash (Money Fronts)
Up to ~$30K per in-game day
$1M
B
Bail Office
Targets up to ~$40K, Most Wanted ~$150K
$1.65M to $2.62M
C
MC businesses (Cocaine, Meth, Weed)
Low on their own
Varies by location
C
Special Cargo, Document Forgery, Counterfeit Cash
Not competitive
Varies
D
These are orders of magnitude, not exact figures: every payout moves with your upgrades, the distance of the sell run, the number of players in the lobby and whatever Rockstar boosts that week. Rockstar itself publishes no income figures, only the weekly 2X and 3X multipliers.
Why the Numbers Elsewhere Are So Much Bigger
Because a full stockpile and an hourly rate are different things. A Bunker or a Nightclub warehouse can hold goods worth a large sum, but it took hours of other businesses producing them to fill it. Quote that sale price as an hourly rate and a Bunker worth about $60,000 an hour looks like one worth a million. Lists that still open with the Bunker and the MC labs also describe the game of 2017: the Acid Lab arrived in 2022 and the Salvage Yard in 2023, and both beat most of what came before.
The Stack That Actually Works
One active earner, one passive, and something feeding the passive one. In practice: the Acid Lab for hourly income, the Nightclub as the bank, and a Bunker supplying it while you play. Add the Kosatka when you can afford it and run Cayo Perico when you want a large sum rather than a steady one; the Car Wash comes last, when it has several businesses to multiply. Everything below tier B is optional.
Figures follow Rockstar's title updates 1.71 and 1.73 and were checked between June and September 2026.
Frequently Asked Questions
What is the best business in GTA Online in 2026?
The Acid Lab, for almost everybody. It costs $750,000 to set up, runs solo, needs little attention and returns about $60,000 to $80,000 an hour. The Cayo Perico Heist earns more per run, up to $910,000 for the Pink Diamond, but only while you are actively running it.
Which GTA Online business should you buy first?
The Acid Lab. It has the lowest entry cost of any top-tier earner, and the First Dose missions that unlock it also give you the Brickade 6x6 for free.
How much does a Bunker make per hour in GTA Online?
About $45,000 to $60,000 an hour, depending on upgrades. Figures of a million an hour confuse the sale price of a full stock with an hourly rate.
Is the Nightclub still worth buying in 2026?
Yes, but not first. Its warehouse earns about $50,000 an hour from the goods your other businesses produce, so buy it after the Bunker and MC businesses that feed it.
Is the Car Wash worth buying in GTA Online?
For a veteran who already owns several businesses, yes: its safe grows with each one, up to about $30,000 per in-game day. As a first purchase, no.
Which GTA Online businesses are not worth buying?
Special Cargo crates, Document Forgery and Counterfeit Cash. All were competitive at launch and none has been rebalanced since; Meth and Weed are worth owning only to supply a Nightclub.
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